![]() Affinity will create all icon sizes in every selected resolution, so you might get more icons than you actually need. Unfortunately this workflow breaking export procedure is actively stopping us from using AP as our daily driver. Go to the Export Persona, switch to the Slices panel and select the 2x and 3x resolutions (plus 1x for iPad) Select all artboard-layers in the list ('29pt', '40pt' etc.) and click 'Export selected' at the bottom of the panel. I'm not looking for any sort of Batch processing. I'd also point out that AP's built in macro facility deliberately does not support Export, which I find very suspicious, which would potentially be a 3rd solution. This then becomes a large workflow issue because we all frequently save or projects, often dozens or 100's of times during the production of an asset.ġ) Can we please either have a Unity import plugin which would keep the AP file format as a 1st class citizen, which would further promote it as a file format in the games industryĢ) Have a on-click, one-keystroke Export function? This small difference is a huge change in how workflow proceeds (or not) for a designer. While this can be done in just a few seconds, it's long enough to break your concentration and thought pattern, where CTRL-S in 'shop is so quick it's essentially subconscious. With AP, you have to stop your work, hit File->Export->PDF->Export->Click a filename->Save. Unity does not directly understand the AP format and the export process to PSD takes orders of magnitude longer in AP than in photoshop for user actions. Very easy to use: - Select square frame (for all use cases at least 512px) - Run the plugin - After compiling download your. With photoshop, a quick CTRL-S was enough to save the file into Unity in a format that required no more processing, however for AP it's a different story. These file types are often used for application, file or folder icons. However, one seemingly small, but actually large issue exists that gets in our way, exporting/importing. Over the years I've been using Photoshop to create certain graphical assets in PSD format that are consumed directly within Unity itself and I'm trying to move our workflow over to Affinity Photo. I'm a games developer on a team who uses Unity during our daily development workflow along with a graphical software like Photoshop and/or Affinity Photo.
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